Stay alive if you can
The setting
The year is 2183—little more than three years since the destruction of the Hadley’s Hope colony on LV-426, the disappearance of the USS Sulaco, and the closing of the prison and lead works on Fiorina 161. The loss of the Sulaco’s Colonial Marine unit along with these Weyland-Yutani sponsored outposts, and the implications of corporate foul play stemming from these incidents, have created an air of distrust between the company and the United Americas.
Fuelling the fire, conflicts between rival sectors of space have increased exponentially in the past five years. While unconfirmed, many believe that Hadley’s Hope was a test site for one of Weyland-Yutani’s bioweapons and that an enemy state sent a warship to nuke it from orbit. Others believe that the Company is working with a rogue nation to assume control of the colonies on the Frontier.
The 2180s are a dangerous time to be alive.
The game
The ALIEN tabletop roleplaying game is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.
There are two distinct game modes:
- Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. This game mode emphasizes high stakes and fast and brutal play in a single session. You are not all expected to survive.
- Campaign play sees you exploring the ALIEN universe freely, sandbox style. It’s designed for longer continuous play with the same cast of player characters over many game sessions.
The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero and adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.