🚚 Free shipping on orders over £40 4 stores across the UK Eisner Award Finalist Retailer
Menu
Shop
New & Preorders
  • Sale
Manga
Warhammer
  • Black Library
  • All Warhammer
Board Games
Visit Us
Manga, Graphic Novels & Books
Board Games
Roleplaying Games
TCGs & CCGs
Miniature Games
Hobby Supplies
Merch
Sale
New Releases
Pre-Orders
New Release & Pre-Order
Genre
Age Range
Publisher
Warhammer 40,000
Age of Sigmar
The Horus Heresy
The Old World
Middle-Earth Strategy Battle Game
Other Games
Warhammer Colour
Category/Genre
Mechanics
Manga
Manhua and Webcomics
Light Novels
Danmei and Baihe
Graphic Novels
Novels
Other Books
New Release & Pre-Orders
Category/Genre
Mechanics
Collections
Accessories
Warhammer
Accessories
Painting
Modelling
Paint Ranges
Statues
Pokemon
Model Kits
Space Marines
Armies of the Imperium
Armies of Chaos
Xenos Armies
Order
Death
Chaos
Destruction
Loyalist Space Marine Legions
Traitor Space Marine Legions
Forces of the Cult Mechanicum
Forces of the Emperor
Armies of the Warmaster
Legions Imperialis
Armies of the Old World
Warhammer Colour
Paints
Sold out

Catherine: The Cities of the Tsarina

Save 49%
Sale price £20.00 Regular price £38.99
  • 📦 Free shipping on orders over £40
  • 🚚 Dispatched within 24–48 hours (Mon–Fri)

Description

Catherine: The Cities of the Tsarina takes 2-4 players to the Tsarist Empire of 1762 to win the Tsarina's favor with the help of an innovative card mechanism. As is so often the case, different strategies can lead to different goals: Do you devote yourself to the development of the fine arts or trade, or do you perhaps prefer to secure arms and thus perpetuate the empire? With each card you hold, you must decide whether to gain the resources and use the action on that card or whether to throw it away to activate another action.

To start the game, choose three of the six project cards in your hand and place them in your action row. At the top of each project card is a list of three cities or an assortment of cannons, books, and goods; at the bottom of each project card is an action and (in most cases) a bonus.

The game lasts three decades, with each decade lasting four rounds. Players play simultaneously during each round. At the start of a round, draw two cards, then play one card in your action row and another card in your activation row — located below your action row — under any project card in your action row that has not been activated. If the activation card matches the color of the action card above it, you carry out that action, whether it's placing a residence on the map, gaining cards, exchanging cards for points or a favor, gaining favor by having cannons or books, etc. If you carried out the action and the card has a bonus, you then get that bonus once. If the activation card doesn't match in color or you choose not to do the action, you draw a project card as compensation.

If you would ever draw cards over your hand limit, you instead gain 1 point for each such card. If you would gain favor over the maximum, you instead gain 1 point.

After four rounds, an interim scoring takes place, with players comparing cannons and books in their action row, then gaining points for residences and their placement on the favor track. Players then discard all cards in their activation row, along with the cards above them that were activated, then draw two new cards. After the third interim scoring, players score points for cards in hand, their largest group of contiguous residences, and how well they've completed the order card they received at the start of play. To complete orders, you need goods from cities, which means you need to place residences in those cities, which means you need to activate the right cards and collect lots of books.

Whatever you do, do your best to make Catherine proud!

    No of players: 2-4

    Wishlist