
Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll and sprite).
The Talisman Adventures rules are fast-paced, easy to learn and feature the new 3D6 Adventures rules set. With these rules, the players take the lead and determine the action as their characters explore magical new lands, encounter enigmatic strangers, and do battle against terrible monsters. This book provides a multitude of enemies, strangers, followers, mysterious locations and magic items to include in your adventures. Forbidden knowledge and fabulous treasures - perhaps even the fabled Talisman of the Great Wizards - await the daring and heroic.
To play this game you'll need a few friends 3 d6 dice, 2-4 hours and your imagination.