All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.
The Game Master's Book of Traps, Puzzles and Dungeons provides GM's with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style death-traps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun.
GM's will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encounters, meaning GM's can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice.
With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG influencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.