🚚 Free shipping on orders over £40 4 stores across the UK Eisner Award Finalist Retailer
Menu
Shop
New & Preorders
  • Sale
Manga
Warhammer
  • Black Library
Board Games
Visit Us
Manga, Graphic Novels & Books
Board Games
Roleplaying Games
TCGs & CCGs
Miniature Games
Hobby Supplies
Merch
Sale
New Releases
Pre-Orders
New Release & Pre-Order
Genre
Age Range
Publisher
Warhammer 40,000
Age of Sigmar
The Horus Heresy
The Old World
Middle-Earth Strategy Battle Game
Other Games
Warhammer Colour
Category/Genre
Mechanics
Manga
Manhua and Webcomics
Light Novels
Danmei and Baihe
Graphic Novels
Novels
Other Books
New Release & Pre-Orders
Category/Genre
Mechanics
Collections
Accessories
Warhammer
Accessories
Painting
Modelling
Paint Ranges
Statues
Pokemon
Model Kits
Space Marines
Armies of the Imperium
Armies of Chaos
Xenos Armies
Order
Death
Chaos
Destruction
Loyalist Space Marine Legions
Traitor Space Marine Legions
Forces of the Cult Mechanicum
Forces of the Emperor
Armies of the Warmaster
Legions Imperialis
Armies of the Old World
Warhammer Colour
Paints

Grand Guignol RPG

Save 13%
Sale price £25.99 Regular price £29.99
  • 📦 Free shipping on orders over £40
  • 🚚 Dispatched within 24–48 hours (Mon–Fri)

Description

Grand Guignol gives us crooked alleys and foggy squares, charged touches and words left unsaid, lavish parties and faceless crowds, bloody hands and dangerous smiles, and always the darkness without and within asking "What lurks in the secret corners of your heart?"

In Grand Guignol we play as citizens of London in all its sprawling Victorian glory. Crowds pour in from the countryside as the Industrial Revolution chews through their livelihoods, while in the factories nature and time itself are brought under control. Predators party with the powerful and prey upon the poor, while whispers echo in the witching hour and unseen eyes watch from the shadow.

Amongst it all we monsters and queers hold each other close, slay our demons, and live our lives. We flirt and feud, tremble and embrace, and hurt and heal one another in turn as we cling together in the margins of this hostile world.

Our lives are shadow and mist—beautiful and ephemeral, impossible to tame. What secret histories might we write on dark streets where the gaslights don’t reach, in corners of our tender hearts that neither God nor science has caged?

Inspired by queer reads of the Victorian Gothic, Grand Guignol delves deep into the heart and soul of the period, weaving an environment both intimate and terrifying. Built on the Belonging Outside Belonging system invented by Avery Alder and Benjamin Rosenbaum, Grand Guignol presents us with a cast of tragic anti-heroes, including:

  • The Beast, a tormented soul who struggles to keep their monstrous urges in check.

  • The Gate, a once-normal individual haunted by a terrifying and incredible power.

  • The Hunter, consumed by their revenge against the monsters that destroyed their life.

  • The Patron, a wealthy and powerful individual who keeps one foot in the darkness.

  • The Scholar, a maverick philosopher obsessed with a new vision for the world.

  • The Ward, an innocent soul whose every step brings them closer to darkness.

Together, the players sculpt foggy London from the ground up, choosing the elements that speak most to them and developing the various competing interests of capitalism, tradition, religion, monstrosity, and bloodstained empire that sculpt the social landscape of the rotten city.

Grand Guignol builds on the traditional "No Dice, No Masters" GMless framework of Belonging Outside Belonging with a set of Occasions, narrative frames that recreate classic genre-defining moments from Gothic literature, including Seances, Investigations, Rendezvous, and Visitations by the darkness. Grand Guignol both indulges in and critically challenges the themes and imagery of the Gothic period.