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Mappa Mundi: An Exploration + Ecology RPG

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Sale price £48.99 Regular price £60.00
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Description

Mappa Mundi – An Exploration + Ecology RPG is a tabletop roleplaying game about exploring a world recovering from a century of ecological disaster and cultural isolation, a world populated by fantastical Monsters and Creatures that roam the Wilds, a world shaped by Fate.

Leave your sword at home, Chronicler! A sharp mind and a curious spirit are the only weapons you’ll need.

What is Mappa Mundi – An Exploration + Ecology RPG?

It’s a new TTRPG system providing players a world to explore, and the tools they need to do so. Taking on the role of Chroniclers — everyday people trained by the Mappa Mundi Institute — players set out to reconnect a world recovering from a century of ecological catastrophe.

Using a zero-combat system, Mappa Mundi asks players one simple question: How do you save a world without doing any harm?

With rules-light, narrative-first gameplay prioritising collaborative storytelling, it gives creative control over to players to shape the world they want to see. Recognising the agency of non-human persons and the environment, Mappa Mundi is a love letter to worldbuilding.

Choose from four Character Licences — Archivist, Diviner, Fixer, and Guardian — and forge your path through the ten regions of Evasu, each inspired by real-world cultures, histories, geographies, and ecosystems.

Explore lost and forgotten places. Encounter each and every type of life. Reconnect a world reeling from disaster. Tell stories and save the world!

In the box

Mappa Mundi is a 220-page hardback book, packaged in a sturdy fully-illustrated box containing:

  • A rules-light, narrative-first system that puts players in the role of Chroniclers, specially trained explorers and researchers travelling to reconnect a world emerging from a century of climate catastrophe and isolation
  • Ten unique regions to travel through, each inspired by real-world geographies and cultures
  • Thirty Monsters and fifty Creatures to encounter, engage with, and learn about, each with individual behaviours and backgrounds
  • Four Character Licences, from scholarly Archivists and mysterious Diviners to ingenious Fixers and hardy Guardians
  • A Narrator’s Guide, giving helpful information on running the game, creating your own Monsters and Creatures, and an FAQ
  • More than 100 illustrations from Joel Kilpatrick
  • A 70-card Journey Deck, tarot-sized cards to bring the Wilds to life and present Monsters on the table

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