The 3D seaboard eliminates randomness from the moment you sit down. Every resource is pre-positioned for the entire game — giving you the freedom to look ahead, plan deliberately, and play with real strategic intent. Setup is instant. And when the game ends, you’re already ready for the next one.
Simple Rules. Deep Puzzle.
Two actions. Every turn. Fly your dragon and either gather from the sea or make an offering at a shrine in whichever order serves you best. It’s a tight, satisfying loop that opens up the longer you play.
The rings you gather go onto your island, where a placement puzzle quietly builds beneath the action. Paint the shores of your island to activate your scoring engine, or push inland to unlock island blessing bonused and focus on end game elemental harmony. The real challenge is knowing when to do which and adapting when your opponents have other ideas.
Components Worth Picking Up
Feel the weight of a 45mm dragon in your hand. Slide the wooden rings onto your finger as you gather from the sea. Fom the tactile components to Shirley Gong’s breathtaking ukiyo-e-inspired artwork, every detail is designed to pull you in and keep you there. Tatsumi doesn’t just play beautifully. It commands the table.
Endlessly Replayable by Design
Once you understand the game with the symmetric rules, you may flip either your dragon or your island or both on subsequent plays to explore a completely unique ring collection and placement puzzle. Combine different dragons and islands and challenge yourself or compete against others with 35+ different gameplay combinations.
Play Solo. Survive the Sea.
In solo mode, the world pushes back. Shifting weather events pressure your island placement puzzle, forcing you to adapt as conditions change. Opponent Tekitatsu dragons, positioned according to a deck of solo cards, will claim resources from the sea that you leave untouched. These cards also drive the maelstrom, an unpredictable and impassible space that wanders the sea keeping you on your toes.



