🚚 Free shipping on orders over £40 4 stores across the UK Eisner Award Finalist Retailer
Menu
Shop
New & Preorders
  • Sale
Manga
Warhammer
  • Black Library
Board Games
Visit Us
Manga, Graphic Novels & Books
Board Games
Roleplaying Games
TCGs & CCGs
Miniature Games
Hobby Supplies
Merch
Sale
New Releases
Pre-Orders
New Release & Pre-Order
Genre
Age Range
Publisher
Warhammer 40,000
Age of Sigmar
The Horus Heresy
The Old World
Middle-Earth Strategy Battle Game
Other Games
Warhammer Colour
Category/Genre
Mechanics
Manga
Manhua and Webcomics
Light Novels
Danmei and Baihe
Graphic Novels
Novels
Other Books
New Release & Pre-Orders
Category/Genre
Mechanics
Collections
Accessories
Warhammer
Accessories
Painting
Modelling
Paint Ranges
Statues
Pokemon
Model Kits
Space Marines
Armies of the Imperium
Armies of Chaos
Xenos Armies
Order
Death
Chaos
Destruction
Loyalist Space Marine Legions
Traitor Space Marine Legions
Forces of the Cult Mechanicum
Forces of the Emperor
Armies of the Warmaster
Legions Imperialis
Armies of the Old World
Warhammer Colour
Paints
Sold out

Trails of Tucana

Save 50%
Sale price Β£10.00 Regular price Β£19.99
  • πŸ“¦ Free shipping on orders over Β£40
  • 🚚 Dispatched within 24–48 hours (Mon–Fri)

Description

Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.

Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.

Each turn, one player flips over two terrain cards. Each player must draw β€” on their own map β€” a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.

To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.