🚚 Free shipping on orders over £40 4 stores across the UK Eisner Award Finalist Retailer
Menu
Shop
New & Preorders
  • Sale
Manga
Warhammer
  • Black Library
Board Games
Visit Us
Manga, Graphic Novels & Books
Games
Roleplaying Games
TCGs
Miniature Games
Hobby Supplies
Merchandise
Sale
New Releases
Pre-Orders
Genre
Age Range
Publisher
Warhammer 40,000
Age of Sigmar
The Horus Heresy
The Old World
Middle-Earth Strategy Battle Game
Other Games
Warhammer Colour
Category/Genre
Mechanics
Manga
Manhua and Webcomics
Light Novels
Graphic Novels
Novels
Other Books
New Release & Pre-Orders
Category/Genre
Mechanics
Collections
TCGs & CCGs
Accessories
Miniature Games
Warhammer
Accessories
Painting
Modelling
Paint Ranges
Merch
Statues
Pokemon
Model Kits
Sale
New Releases
Pre-Orders
Warhammer 40,000
Space Marines
Armies of the Imperium
Armies of Chaos
Xenos Armies
Age of Sigmar
Order
Death
Chaos
Destruction
The Horus Heresy
Loyalist Space Marine Legions
Traitor Space Marine Legions
Forces of the Cult Mechanicum
Forces of the Emperor
Armies of the Warmaster
Legions Imperialis
The Old World - All
Armies of the Old World
Warhammer Colour
Paints
Sold out

Umbra Via

Save 50%
Sale price Β£20.00 Regular price Β£39.99
  • πŸ“¦ Free shipping on orders over Β£40
  • 🚚 Dispatched within 24–48 hours (Mon–Fri)

Description

Just beyond the towering vines lies an ancient pathway into the unknown. Push back the thorn-riddled stocks to discover a clandestine garden, blooming with mysterious vigor. Vivid colors mark the way to intricate tiles zigging and zagging through the green. Within the flowers lies the key to greater meaning. An explanation for all things unknown...

InΒ Umbra Via, players compete to control and complete the most cunning paths. Reach into your bag to select wooden flowers, then place them on your secret board in the order of the paths you want most. But when players reveal their choices, things get delightfully tricky. Experience the magic of Umbra Via and find out why this award-winning design belongs on any table.

In more detail, at the start of each round four tiles are revealed from the deck, with each tile showing part of a path, e.g., a straight line, a curve, or a T. Players secretly draw three cubes from their bag and place them on spaces on their personal board corresponding to these tiles. They all reveal their choices, move their cubes to the chosen tiles, then secretly place three more cubes, then move those cubes to the tiles. Whichever tile ends up with the fewest cubes on it is placed in the 4x4 grid first, maintaining the same orientation, by the player who bid the most cubes on that tile. (Some cubes in your bag are worth two cubes during the bidding phase, but are then removed from the tile and returned to your bag prior to placement.) Then the next tile is placed on the grid, and so on.

When you place a tile, if all the "open" ends of that path are cut off β€” whether by the edge of the board or other tiles β€” you count how many cubes each player has on the path. The player with the most placed cubes retrieves "double-bidding" cubes from the reserve equal to the number of tiles in the path, adding these cubes and all other cubes to their bag. The player with the secondmost cubes on the path retrieves half this many "double-bidding" cubes, and so on. After removing and returning all the cubes on this path, remove the tiles from the grid, placing them in a discard pile.

As soon as a player has retrieved all of their "double-bidding" cubes from the reserve, they win!

Players: 2-4